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Ruins of Symbaroum: Gamemaster's Guide

Ruins of Symbaroum: Gamemaster's Guide - Main image
$25.56 $36 In stock

Category: Symbaroum

With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum
comes to the world’s most popular roleplaying game rules. This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using the 5th Edition OGL ruleset.

Time to prep and plan! Have your players uncover the secrets of Thistle Hold, Yndaros and Karvosti, or develop your own adventure sites in the Symbaroum setting. Send the player characters into the forest of Davokar on treasure hunts, holy missions or to establish an outpost, while facing pre-planned or randomly generated challenges. Determine what type of rewards to bestow on the adventurers – be it traditional treasure, mystical artifacts, new feats, pacts with creatures or factions, or even a domain of their own to govern. The Symbaroum setting can be the staging ground for many kinds of adventures, and this book helps you make the world your own!

Content

  • Extensive information on the capital city of Yndaros, the fortune hunter’s town of Thistle Hold, and Karvosti, the cliff of the High Chieftain and the Huldra.
  • Guidelines and tables for placing adventures in the Underworld, Yonderworld and Spirit World.
  • Advanced rules regarding expeditions into the forest of Davokar, to be used when designing or randomly creating thrilling treasure hunts, journeys of exploration and other kinds of wilderness adventures.
  • Informed instructions and guidelines regarding the design of game worlds, adventures, and epic campaigns.
  • A chapter on how to make in-game rewards more interesting and tailored to different player types, also including twenty-seven mystical artifacts, each with its own adventure setup.
  • A long list of optional rules, regarding advanced traps, troupe play, ceremonial magic, managing domains, pitched battles, pact making, social challenges, and more.
  • The one-shot adventure Blight Night, set at the edge of Davokar Forest, as an example of how adventure landscapes in Symbaroum can be built.

You will receive a FREE PDF on completion of purchase.

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Customer Reviews (5.0 / 5 · 5 reviews)

Mia ★★★★★

The layout of the GM chapter on corruption is incredibly intuitive, making it easy to reference mid-session. The 200 pages are packed with useful guidance for adapting the setting to a 5E campaign.

Nicholas X. ★★★★★

The lore sections on the Iron Pact alone are worth the price, and the adventure hooks in the back are a godsend for busy GMs. Really glad I picked this up.

Olivia U. ★★★★★

The 200 pages are packed with practical advice, and the section on adapting published adventures into the setting really saved me prep time. I was particularly impressed by the mystery-running tips and the gorgeous artwork on almost every spread.