N.O.W. The Modern Action Roleplaying Game





Category: WOIN
What's O.L.D. is N.E.W. (W.O.I.N.) is the system powering three gorgeous, crunchy, compatible roleplaying games - medieval fantasy, 80s action heroes, and far-future science fiction. These games are called O.L.D., N.O.W., and N.E.W., respectively and are all open (as in open gaming content) and entirely compatible with each other. Designed from the start as a toolkit oriented game system, you are encouraged to design your own content using the extensive guidelines found in each book.
Play a secret agent, a weary investigator, an elite hacker, or a shadowy ninja. Are you a roving reporter, a kung-fu expert, or a weathered soldier? Dozens of modern careers await you!
This roleplaying game allows you to create and run adventures in any modern setting, from the late 1800s to the 21st century. Whether you're an elite team operating undercover, a military unit, a group of vampire hunters, or apocalyptic survivors, N.O.W. has you covered!
The N.O.W. Modern Action Roleplaying Game includes almost 250 pages of rules and content that allows you to create and run adventures in any sci-fi setting!
Features:
- The W.O.I.N. rules use a life-path system for character generation, d6 dice pools for task resolution, a freeform verb-noun magic system, and hex-based starship combat rules influenced by the best that the 1980s had to offer but updated to modern sensibilities.
- Full rules for running the game and extensive guidelines for building your own contemporary game setting.
- Four heritages and dozens of careers - from lawyers to ninjas - allow you to create myriad modern characters with a fun, intuitive life-path system.
- A wide variety of modern equipment, from famous weapons of WWII to high-tech secret agent gadgets, gives you a chance to drive an Aston Martin DB5, brandish a .44 Magnum, or use an experimental jetpack.
- Rather than including a setting itself, N.O.W. is very much pitched as a toolkit full of rules and guidelines which help you create your own setting or model your favourite action TV show or movie. To that end, a full quarter of the book is devoted to worldbuilding.
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