Modiphius US

John Carter of Mars: Phantoms of Mars Campaign Book

John Carter of Mars: Phantoms of Mars Campaign Book - Main image
$21.6 $30 In stock

Category: John Carter

"Modiphius Entertainment presents the Phantoms of Mars campaign book for John Carter of Mars: Adventures on the Dying World of Barsoom, a science-fantasy roleplaying game, from the mind of Edgar Rice Burroughs, that uses a pulp-action inspired variant of the 2d20 System. 

Uncover the nefarious conspiracy of the mysterious organisation known as the Eidolon as you adventure your way across Barsoom to save the people of the dying planet. Phantoms of Mars will take your heroes on a journey full of pulp-action, intrigue and heroism as they race to uncover the Eidolon conspiracy and see just how far it has spread.

• A 128 page, full colour, landscape hardback book with a complete campaign arc for the John Carter of Mars roleplaying game.
• Detailed narrator’s section with information on key characters, plots and advice on how to run and insert the campaign into existing games.
• Also includes the Swords of Mars 2d20 Skirmish rules for use with the John Carter of Mars miniature collection.

You will receive a free PDF on completion of purchase.

Reviews

“The quality is top notch … a lot of the artwork is really good … definitely worth a purchase.” The Gaming Gang 

“Modiphius have done a great job of bringing this game to life and doing so in a manner that is very playable as an RPG.” British Fantasy Society 

“The easiest, most cinematic iteration of 2d20 is the perfect fit for a setting which appears longingly outdated yet is fascinating to adventure in.” RPG NET

 "This game captures the epic, planetary romance feel of the original stories … you will relish the chance to live on Barsoom. A fun addition to your game collection, perfect for when you need a well-constructed, exciting yet light-hearted game.” DriveThruRPG.com

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    Customer Reviews (5.0 / 5 · 5 reviews)

    Lucy ★★★★★

    The campaign structure is clever, with each chapter building on the last to create a real epic feel for Barsoom. I've already run the first two scenarios and my group is hooked on the political intrigue between the city-states.

    Scarlett ★★★★★

    I was pleasantly surprised by how well the six adventures tie together into an overarching Barsoom mystery. The GM advice on pacing really helped keep the campaign moving smoothly over several sessions.

    Jacob L. ★★★★★

    The six linked adventures in this campaign book flow together really well, so my players get that epic sweep across Barsoom without me having to stitch plot threads together myself. The layout makes it easy to reference on the fly mid-session, which is a lifesaver when we're deep in a fight scene.