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John Carter of Mars: Player's Guide

John Carter of Mars: Player's Guide - Main image
$14.2 $20 In stock

Category: John Carter

"My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it…"

Edgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. 

Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options. 

  • Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! 
  • Includes all the core rules you need to play, including Momentum, Luck and test resolution. 
  • Includes a chapter containing all of the combat and action rules you need for daring, heroic fights on the world of Barsoom!
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Customer Reviews (5.0 / 5 · 5 reviews)

Hannah ★★★★★

The layout makes it so easy to find rules mid-session, and the artwork on page 42 alone is worth the price. I’ve already used the included adventure seed to kick off a campaign, and my players are hooked.

Eli F. ★★★★★

Finally got around to reading the planetary background chapter—the way it weaves Burroughs’s mythos into a gameable timeline is exactly what I wanted. The sample adventurer write-ups give me a nice jumpstart for character ideas.

Andrew X. ★★★★★

The section on Helium’s city-states really brought Burroughs’s world to life for me, and I appreciated how the combat rules streamlined Martian swordplay. I ended up using the sample adventure hook to kick off a campaign, and it played smoothly from the first session.