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Dune: Masters of Dune - Fantasy Grounds VTT

Dune: Masters of Dune - Fantasy Grounds VTT - Main image
$15.5 $25 In stock

Category: Dune - Adventures in the Imperium

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account). 

THE BATTLE FOR ARRAKIS BEGINS

Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.

Continuing the alternate "What if?" scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.

Masters of Dune is an epic campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign's nine explosive chapters your characters will:

  • Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals.
  • Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds.
  • Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner.
  • Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe.
  • Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood's trust.
  • Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game.
  • Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe.

The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true  Masters of Dune ?

While  Masters of Dune  is a complete adventure, you need access to the game rules to play. The  Dune - Adventures in the Imperium Core Rulebook  has these rules in their most complete form.

Adapted for Fantasy Grounds by: Gregory Haben

Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity

Designed for Fantasy Grounds version 3.2.1 and higher.

Dune ©Legendary. Dune - Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.

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Customer Reviews (5.0 / 5 · 5 reviews)

Riley C. ★★★★★

The activation email arrived in minutes, and once I plugged the key into Fantasy Grounds, everything synced flawlessly with my campaign. The module’s built-in encounters and pre-linked maps saved me hours of prep work this week.

Timothy ★★★★★

The map and token artwork in this module is incredibly detailed—even the sand dunes have distinct shadows. Loading everything into my campaign took just a few clicks, and the prepped NPCs saved me hours of setup.

Victoria J. ★★★★★

The activation key came via email within minutes, and importing everything into Fantasy Grounds was seamless. The automated encounter tracking for the political phase is a huge time-saver for our sessions.