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Dune - Adventures in the Imperium: Time Becomes a Narrow door - Fantasy Grounds (VTT)

Dune - Adventures in the Imperium: Time Becomes a Narrow door - Fantasy Grounds - Main image
$3.96 $6 In stock

Category: Dune - Adventures in the Imperium

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account). 

NOTHING EXISTS WITHOUT CAUSE

A debt owed. A missing heir. A new cult rising in the desert. Trapped between an ageless prophecy and sensitive politics, a delicate path must be walked. What is the truth? With whom will you stand?

In Time Becomes A Narrow Door, the player characters are entrusted with the task of locating the missing heir of an allied House. They must travel to a pyon village beyond the relative safety of Arrakeen, but where the situation is no less complex. Navigating the fine line between ethics and duty may prove difficult, but nothing on Arrakis is easy.

Adapted from the stand-alone 20-page PDF adventure for Dune - Adventures in the Imperium this is a great introduction to some of the core elements at the heart of the game. With multiple possible outcomes depending on player character decisions, Time Becomes A Narrow Door is designed to encourage roleplaying difficult choices.

You will need access to the Dune: Adventures in the Imperium Core Rulebook to run this adventure.

Adapted for Fantasy Grounds by: Gregory Haben

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity

Designed for Fantasy Grounds version 4.4.1 and higher.

Dune ©Legendary. Dune - Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.

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Customer Reviews (4.6 / 5 · 5 reviews)

Hannah C. ★★★★★

I was really impressed by how smoothly this module integrated into Fantasy Grounds—the game maps loaded instantly and the new faction rules are clearly laid out. The key came within minutes, and I had my players exploring the conspiratorial alleys of Arrakis by evening.

Sebastian ★★★★★

The activation key arrived within minutes, and importing the new scenario into my existing campaign was seamless. The extra details for the GM tools really bring the political intrigue to life.

Scarlett N. ★★★★★

The activation process was smooth—got the key emailed instantly and it unlocked in Fantasy Grounds without any hassle. The module’s integrated maps and NPC tokens make running a Dune scenario feel much more immersive than flipping through a PDF.