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Dune - Adventures in the Imperium: Kernels Of Doubt - Fantasy Grounds (VTT)

Dune - Adventures in the Imperium: Kernels Of Doubt - Fantasy Grounds (VTT) - Main image
$4.32 $6 In stock

Category: Dune - Adventures in the Imperium

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account). 

PIECES ON THE BOARD

In Kernels of Doubt, plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad.

Intriguing information has reached the Spymaster of the player characters' House. Persons unknown appear to be developing new agricultural strains that could pose a threat to the House's crops. However, the message is cryptic and vague, and requires the deployment of long-distance assets to pinpoint the origins of the information so that agents can be sent to investigate. Once the message's senders and their location have been identified, agents must decide how to act on troubling new information they learn. After further unsettling discoveries and dangerous confrontations, the player characters must argue their case before the Landsraad High Council on Kaitain. The fate of their House will be decided in the arena of politics and contentious debate, but a kanly duel may ultimately determine how the Imperium views the dangerous truth that has been uncovered.

This stand-alone adventure for Dune - Adventures in the Imperium features both Architect- and Agent-level play and is a great mix of espionage and political maneuvering. Several optional side adventures are also included to add complications or intrigue to the adventure. For more information on the Landsraad Council featured in this adventure, check out The Great Game: Houses of the Landsraad.

You will need access to the Dune: Adventures in the Imperium Core Rulebook to run this adventure.

Adapted for Fantasy Grounds by: Gregory Haben

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity

Designed for Fantasy Grounds version 4.4.1 and higher.

Dune ©Legendary. Dune - Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.

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Customer Reviews (4.8 / 5 · 5 reviews)

Penelope ★★★★★

I've been running a Dune campaign for my group, and this module's pre-written political intrigue scenes saved me hours of prep. The story hooks are cleverly tied to the core mechanics, making it easy to weave into our existing game. Really solid expansion if you're playing on Fantasy Grounds.

Nicholas ★★★★★

The key activation process was smooth and took under a minute, so I was playing right away. This module adds some clever twists to the political maneuvering that my group really enjoyed. It's a solid purchase for anyone running a Dune campaign on Fantasy Grounds.

Joseph ★★★★★

I finally got around to running a session with the Kernels of Doubt module, and the built-in maps and NPC tokens saved me hours of prep time. The plot hooks are clever enough to keep even veteran players guessing.