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Dune - Adventures in the Imperium: Coriolis Storm - Fantasy Grounds (VTT)

Dune - Adventures in the Imperium: Coriolis Storm - Fantasy Grounds (VTT) - Main image
$3.84 $6 In stock

Category: Dune - Adventures in the Imperium

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account). 

WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM

In Coriolis Storm, you will learn that 'shelter' and 'safety' are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station, a remote, lightly-staffed research station deep in the deserts of Arrakis. A dangerous coriolis storm is approaching the station but the nature of the assistance request doesn't seem entirely related to the storm. The player characters are closest to the station and the only group that could respond to the urgent request in time.

After reaching the weather station, the player characters don't have long before the storm reaches full strength, so time is immediately a factor. But all is not as it seems and the investigation may take long enough that the storm forces them to take shelter while potential dangers threaten their safety from within as well as without.

Ultimately, the conclusion of the adventure comes when the players have uncovered the problem and dealt with (or survived) the threats, but several suggestions are provided throughout that allow gamemasters to tailor the adventure to their own campaigns, including alternative motives, antagonists, and outcomes which mean that players can be kept guessing until the final act.

This standalone adventure for  Dune - Adventures in the Imperium is a location-based and time-sensitive investigation mission. Several tools are provided to aid the gamemaster in managing the flow of actions and events.

You will need access to the Dune: Adventures in the Imperium Core Rulebook to run this adventure.

Adapted for Fantasy Grounds by: Gregory Haben

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity

Designed for Fantasy Grounds version 4.4.1 and higher.

Dune ©Legendary. Dune - Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.

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Customer Reviews (5.0 / 5 · 5 reviews)

Lucy ★★★★★

I was really impressed with how seamlessly this module integrates into Fantasy Grounds—the Coriolis Storm content adds so much depth to an already rich setting. The digital maps are crisp and the NPCs come fully statted, which saved me hours of prep for our campaign.

Edward M. ★★★★★

The key activation was straightforward and the module loaded instantly into Fantasy Grounds—the Coriolis Storm integration feels seamless. I’m already running a session with the pre-built maps and they save so much prep time.

Abigail A. ★★★★★

The pre-generated characters and NPCs are fully statted out, which saved me hours of prep time for my campaign. The integration with the VTT is seamless.