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Mindjammer: Which Quickstart or Adventure to Choose?

Mindjammer: Which Quickstart or Adventure to Choose?

By Modiphius US | Published: 2026-10-28

Category: Buying Guides

Deciding between Mindjammer quickstarts and adventures? This guide compares Dominion Quickstart, The Far Havens, and BLUE to help you pick the right starting point for your sci-fi RPG.

Quick answer

If you're new to the system, start with the Dominion Quickstart for a rules primer and introductory adventure. For a standalone sci-fi scenario with deep lore, pick The Far Havens. If you want a mystery on an alien world, go with BLUE.

Why your choice matters

Mindjammer offers several entry points, each designed for a different experience. The Dominion Quickstart is a condensed rulebook plus a ready-to-run adventure, ideal for learning the Traveller edition. The Far Havens is a full adventure set beyond the Commonality, rich with faction lore and exploration. BLUE takes you to a ruined alien world with a mystery to solve. Understanding these differences helps you pick the one that matches your group's interests.

Trade-offs to consider

The Dominion Quickstart is the cheapest option and includes the core rules, but it's a shorter adventure. The Far Havens offers a deeper narrative with the Wayfarers' Guild and Event Horizon Probes, but it assumes some familiarity with the setting. BLUE is a self-contained mystery with a strong alien-world theme, but it doesn't include rules—you'll need the Mindjammer Traveller core book to play.

Decision rules

  • New to Mindjammer?: Choose the Dominion Quickstart. It gives you the essential rules plus a complete adventure at the lowest price.
  • Want a deep narrative?: Choose The Far Havens. It offers a rich setting with factions like the Wayfarers' Guild and a bounty-hunting plot. You may want the core rulebook for background lore, but the adventure is playable on its own.
  • Prefer alien mysteries?: Choose BLUE. It's a self-contained mystery on a dead alien world, but you need the Mindjammer Traveller core book to play. Check if your group enjoys investigation and exploration over combat.

Product facts

  • Mindjammer: Dominion Quickstart for Mindjammer Traveller: The Dominion Quickstart includes a primer and introductory adventure for Mindjammer (Traveller edition), set in a war-ravaged world beyond the New Commonality. It's the most cost-effective way to learn the rules and run your first session without buying the full rulebook.
    Mindjammer: Dominion Quickstart for Mindjammer Traveller
    Mindjammer: Dominion Quickstart for Mindjammer Traveller
  • Mindjammer: The Far Havens: The Far Havens takes place above the galactic plane, featuring the Wayfarers' Guild, Event Horizon Probes, and a bounty-hunting premise free from Commonality assimilation. If your group enjoys faction politics and exploration, this adventure offers a sandbox with strong narrative hooks.
    Mindjammer: The Far Havens
    Mindjammer: The Far Havens
  • Mindjammer: BLUE - adventure in the ruins of an alien world: BLUE is an adventure set on an alien world once home to an advanced species that refused contact with human colonists, now in ruins. Pick this if your players love archaeology, alien mysteries, and exploring a dangerous, unknown environment.

Which one fits you?

Best for

  • Players new to the Mindjammer system who want a low-cost introduction
  • GMs who want a self-contained mystery with an alien-world theme

Not for

  • Groups that already own the Mindjammer Traveller core book and want a longer campaign—consider The Far Havens instead

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