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Star Trek Adventures: Nest in the Dark - Fantasy Grounds (VTT)

Star Trek Adventures: Nest in the Dark - Fantasy Grounds (VTT) - Main image
$2.44 $4 In stock

Category: Star Trek Adventures

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account).

Make First Contact with an Alien Computer System!

When your starship's warp drive fails, you encounter a strange subspace field generated by an alien construct - a Matryoshka Brain, a networked computer system large enough to completely surround a star.

As you attempt to make contact with the entities living within the Brain, you discover that the alien construct is on a course toward the Federation colony in the Foggy Peak system, and that the vessel's massive subspace field will destroy the colony and the system as it passes by.

Can you learn how to communicate with the inhabitants of the alien Brain and convince them of their need to change course before the Federation colony is destroyed?

Adapted from the standalone 19-page adventure by Aaron M. Pollyea for the Star Trek Adventures Roleplaying Game and is set during the TNG era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.

Adapted for Fantasy Grounds by: Joe Collins

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Star Trek Adventures ruleset. Compatible with Fantasy Grounds Unity

Designed for Fantasy Grounds version 4.4.1 and higher.

TM & © 2023 CBS Studios Inc.  © Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.

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Customer Reviews (4.4 / 5 · 5 reviews)

Lucy ★★★★★

The "Nest in the Dark" adventure is a solid pick for a GM who wants a self-contained storyline with plenty of eerie atmosphere. I loaded it into my existing campaign and the maps and handouts were ready to go without any prep work.

Matthew G. ★★★★★

The activation key was delivered within minutes, and importing the module into Fantasy Grounds was seamless. The pre-generated maps and tokens save a ton of prep time, making it easy to jump right into the Nest in the Dark story arc.

Victoria R. ★★★★★

The pre-generated maps and tokens in this module saved me hours of prep for my weekly Star Trek Adventures game. My players loved the detailed ship interior, and the story hooks are solid. Perfect for any group wanting a ready-to-run adventure.