Modiphius US

Sovereign - Fall of Wormwood (Core Game)

Sovereign - Fall of Wormwood (Core Game) - Main image
$31.05 $45 In stock

Category: Sovereign - Fall of Wormwood

Machina Sapiens, Myrmidon Dominion, Neogenesis Church, Undercity Brotherhood, Utopian Remnant, and Windwalker Clans. Lead one of these factions and vie for control of the planet Apsyntion.

Sovereign is a sci-fi tactical card game for 2-4 players that you can play right out of the box! Choose one of the six pre-constructed Faction decks and start playing immediately!

Build your way to success, or steal from other players. New citizens are gained every turn, use them to work towards your goals or send them to war. Tactically position units and attack an opponent to gain the upper hand or make deals to move both players’ goals forward.

Fight, bluff, or negotiate your way to victory!

A RICH UNIVERSE TO EXPLORE

Gorgeous artwork, killer flavor text, and short stories for each Faction provide a rich backdrop to gameplay. This is a universe where a player is just as likely to encounter an Angel made of nanites as they are a parasitic Boreworm larva. Lead your citizens into a new age of enlightenment, or worship a semi-conscious fungus and infect your friends - how you engage is entirely up to you! 

OPTIMIZED FOR MULTIPLAYER

Though it plays great with 2, Sovereign was designed with 3-4 players in mind. Make temporary alliances to take down a leader, or trade faction powers to bring down a particularly tough unit. No player elimination means it’s always anyone's game.

The Sovereign: Fall of Wormwood boxed game includes:

  • 312 unique cards
  • 6 deck boxes
  • 140 tokens
  • 6 player summary cards
  • Rulebook
  • Storybook

Watch the How to Play video on YouTube.

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Customer Reviews (5.0 / 5 · 5 reviews)

Richard ★★★★★

Each faction plays so differently that even after a dozen games the strategic depth still feels fresh. The Myrmidon Dominion's relentless swarm tactics are brutal once you get the hang of their unique resource management.

Chloe G. ★★★★★

I was worried the rulebook would be a slog, but the layout for the Neogenesis Church is surprisingly intuitive. Set up my first game in about 20 minutes, and the faction abilities already feel distinct.

Carter S. ★★★★★

The faction asymmetry is really well done—each one plays so differently that I’ve already tried three. The Windwalker Clans’ mobility mechanics are a blast, and the board art for Apsyntion is gorgeous.