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Paranoia: The Uncooperative Board Game

Paranoia: The Uncooperative Board Game - Main image
$29.2 $40 In stock

Category: Paranoia The Uncooperative Board Game

[Security Clearance: INFRARED - Cleared for all citizens]

Attention Citizen: Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer!

[The Computer is your friend! Trust the Computer!]

Welcome Troubleshooters! You are among The Computer’s most elite/expendable agents tasked with carrying out its completely in/sane demands.

  • Prove your loyalty!
  • Complete missions for The Computer (by sneaking, snitching, and scheming) to earn the highest Clearance Level!
  • Rest assured, your clone will absolutely not die in spectacularly horrible ways. In the unlikely event of their premature demise, your next clone will do better! Probably!
  • Shoot trouble in the face and/or other life-critical body parts with an array of perfectly un/stable and not prone to exploding equipment!
  • Report the treasonous activities of your friends! (Before they report yours!)
  • Complete tasks and step over the smoking boots of traitors/loved ones on your way to the top Clearance Level - Ultraviolet!

[Fun is mandatory. Failure to have fun is treason. Treason is punishable by summary execution.]

—MESSAGE ENDS—

A highly replayable game of sci-fi slapstick one-upmanship for 2-6 players, Paranoia: The Uncooperative Board Game will leave you and your friends in stitches - both figuratively and literally*!

*Medical-grade stitches sold separately.

Paranoia: The Uncooperative Board Game includes:

  • 30 Alpha Complex Modular Map Tiles
  • 195 Cards
  • 93 Tokens
  • 6 Troubleshooter Standees
  • 1 Clearance Tracker
  • 1 Rulebook

120 minutes / 2-6 players / Ages 14+

Reading this sentence is treason. Treason is punishable by summary execution. Report to your nearest Termination Station.

PARANOIA created by Dan Gelber, Greg Costikyan, and Eric Goldberg.

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United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

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Customer Reviews (4.8 / 5 · 5 reviews)

Hannah ★★★★★

The secret mission cards create so much chaotic fun, it's impossible not to laugh when someone gets executed for treason. I've already played three sessions this week and each one felt completely different from the last.

Lucy ★★★★★

I finally got my friends to play a full round without anyone throwing a treason accusation just to win, and the hidden loyalty system made it genuinely tense. The communication-restriction rules are brutal but hilarious when someone forgets they can't talk about their secret objective.

Mia X. ★★★★★

The secret mission cards really force you to lie to your friends with a straight face, which is way more fun than it sounds. We've played three rounds already and each one ended in accusations and laughter. Definitely a great party game for people who enjoy a bit of betrayal.