Paranoia: The Uncooperative Board Game






Category: Paranoia The Uncooperative Board Game
[Security Clearance: INFRARED - Cleared for all citizens]
Attention Citizen: Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer!
[The Computer is your friend! Trust the Computer!]
Welcome Troubleshooters! You are among The Computer’s most elite/expendable agents tasked with carrying out its completely in/sane demands.
- Prove your loyalty!
- Complete missions for The Computer (by sneaking, snitching, and scheming) to earn the highest Clearance Level!
- Rest assured, your clone will absolutely not die in spectacularly horrible ways. In the unlikely event of their premature demise, your next clone will do better! Probably!
- Shoot trouble in the face and/or other life-critical body parts with an array of perfectly un/stable and not prone to exploding equipment!
- Report the treasonous activities of your friends! (Before they report yours!)
- Complete tasks and step over the smoking boots of traitors/loved ones on your way to the top Clearance Level - Ultraviolet!
[Fun is mandatory. Failure to have fun is treason. Treason is punishable by summary execution.]
—MESSAGE ENDS—
A highly replayable game of sci-fi slapstick one-upmanship for 2-6 players, Paranoia: The Uncooperative Board Game will leave you and your friends in stitches - both figuratively and literally*!
*Medical-grade stitches sold separately.
Paranoia: The Uncooperative Board Game includes:
- 30 Alpha Complex Modular Map Tiles
- 195 Cards
- 93 Tokens
- 6 Troubleshooter Standees
- 1 Clearance Tracker
- 1 Rulebook
120 minutes / 2-6 players / Ages 14+
Reading this sentence is treason. Treason is punishable by summary execution. Report to your nearest Termination Station.
PARANOIA created by Dan Gelber, Greg Costikyan, and Eric Goldberg.
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