Paranoia: Five Clones from Alpha Complex





Category: Paranoia Five Clones from Alpha Complex
The Computer is your friend.
You must keep Friend Computer happy.
To do otherwise is Treason.
Welcome to the miniatures version of the iconic, dark-humour Paranoia RPG, adapted by the same team as Five Parsecs from Home and Five Leagues from the Borderlands.
Want a game where teammates have each other’s backs and work together to accomplish a noble goal? Well, this ain’t it.
Join a so-called ‘team’ of Troubleshooters (find the trouble, get shot) and complete missions that keep Alpha Complex the safe, efficient Utopia its citizens trust. None of them are members of secret societies, and absolutely none of them have mutant powers. They’re certainly not going to report each other as Traitors or shoot each other in the back with a laser pistol. Hey, get them before they get you!
And if you die, don’t worry, you have five identical clones to take your place and mop up what’s left of you.
Trust The Computer. It never makes mjstakes.
- Procedural solo, co-op and group play rules and gamemastered options throughout.
- Fast-moving system, emphasising fun over complexity
- 50 Mutant Powers that you definitely don’t have
- 20 pieces of starting equipment.
- Mission generator, plus 20 Scenarios with 7 Objective types.
- Secret Society and Security Clearance rules
- Foes including IntSec Troopers, Vulture Squadron Warriors, Bots, Mutant Creatures, Monsters, and Aliens, and, of course, your fellow clones
- Rules for random hazards, cameras, vending machines, even doors
- Optional rules for Mandatory Bonus Duties, Service Groups, and more
- 10 status effects – you too can be Confused, Stunned, Bleeding, Stressed, Infected, and more. Often at the same time!
Embrace the anxiety.
Paranoia will keep you safe.
Trust No-One and Keep Your Laser Handy!
Full colour royal-sized (15.6cm x 23.4cm) hardback.
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