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Mindjammer: Transhuman Adventure in the Second Age of Space (For Traveller)

Mindjammer: Transhuman Adventure in the Second Age of Space (For Traveller) - Main image
$20.99 $34.99 In stock

Category: Mindjammer

Explore a Brand New World of Transhuman Sci-Fi Roleplaying For Your TRAVELLER™ Game!

The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!

This brand new 384-page hardback book includes:

• full rules for starships, organisations, and culture operations;
• detailed character cultures, genotypes, and new careers—play a sentient starship!
• new and innovative systems for describing planets, star systems, and alien life;
• deep setting material on the New Commonality of Humankind;
• rules for the Mindscape and virtual worlds;
• starmaps and planet descriptions, histories and background.

THE UNIVERSE AWAITS!

Never has there been a greater time of opportunity. The universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. Charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines. Come and defend the light of humanity's greatest civilisation as it spreads to the stars!

Requires the use of the TravellerTM Core Rulebook, available from Mongoose Publishing. High Guard and the Central Supply Catalogue, available from Mongoose Publishing, are also recommended.

"Mindjammer is one of the best original science fiction settings to be created in the contemporary era" Full review over at ENWorld

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Customer Reviews (5.0 / 5 · 5 reviews)

Stella ★★★★★

The character creation rules are incredibly flexible, letting you build everything from a gene-modded explorer to a full AI. I've already used the detailed ship combat system for a tense chase through the outer system.

Madison P. ★★★★★

The transhuman factions and character creation options are incredibly detailed, giving my group endless roleplaying hooks. We’ve already run three sessions using the Traveller rules, and the setting feels both expansive and deeply personal.

Riley ★★★★★

I was blown away by how seamlessly this integrates with Traveller—the transhuman options like mind-jacking and gene-splicing add a whole new layer of tactical depth to our campaign. The setting feels alive and expansive, perfect for long-term play.