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KULT: Beyond Darkness and Madness - Std Ed.

KULT: Beyond Darkness and Madness - Std Ed. - Main image
$21.6 $36 In stock

Category: Kult

Beyond Darkness and Madness is a 296-page hardcover Gamemaster sourcebook for KULT: Divinity Lost. This supplement outlines the Gamemaster’s overall responsibilities and provides them with tools for running effective gaming sessions and presenting horrifying narratives. Additionally, the source book provides inspiration for developing compelling narratives, intriguing characters, and personalized settings.

The book is divided into three distinct sections - Storytelling, Atmosphere, and Reflections. It is written by Jason Fryer, a veteran of KULT who wrote the Purgatory source book for KULT 2nd edition in 1996. He made his debut in KULT: Divinity Lost with the quickplay scenario The Atrocity Exhibition. Additional writers include Jacqueline Bryk, Alex Obernigg, and Petter Nallo.

Part One - Storytelling discusses the various aspects and levels of plot-building, maintaining narratives at and away from the table, and upholding the game’s Agenda, Principles, Fiction, and Moves throughout the process. Additionally, techniques for utilizing and expanding the Intrigue Map, Downtime, and the Horror Contract are provided, including how to create compelling events, characters, and settings.

Part Two - Atmosphere provides an in-depth examination of various horror themes and milieus, and inspiration and techniques for utilizing them to enhance the storytelling experience. Specifically, chapters in this section explore the different aspects of body horror, extreme horror, existential dread, trauma, and the sublime.

Part Three - Reflections provides variant settings for the KULT mythos, allowing for more personalized and divergent stories. By utilizing the techniques and tools presented here, the Gamemaster can create scenarios and campaigns tailored to genres such as action horror, Asian horror, magical realism, survival horror, and the uncanny.

You will immediately receive an accompanying PDF upon completion of purchase.

Note: THIS  GAME EXPLORES  MATURE THEMES. The  content of this book  explores psychological and  body horror. There are explicit  examples of physical and mental abuse,  violence, sexual assault, religious exploitation,  child abuse, mental illness, kidnapping and abduction,  animal cruelty/death, pregnancy/childbirth, miscarriages/abortion,  drug use, self-harm and suicide, blood, and death.
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Customer Reviews (5.0 / 5 · 5 reviews)

Sophia A. ★★★★★

The 296-page hardcover feels substantial in your hands, and the breakdown of GM responsibilities is surprisingly clear and actionable. I’ve already used a few of the scenario seeds from the tools chapter to kick off our campaign.

Sebastian ★★★★★

The GM tools section alone is worth the price, and the hardcover binding feels sturdy enough for years of table use. I’ve already flagged three scenarios for my next campaign, and the 296 pages give me way more material than I expected for one book.

Ellie ★★★★★

Reading the 296 pages feels like getting a masterclass in running dread, and the section on the Gamemaster's responsibilities finally made me understand how to weave personal horror into every session. I've already flipped back to the player-bond tools three times while prepping my next game.