Modiphius US

Fallout 2d20: Once Upon A Time In The Wasteland (VTT)

Fallout 2d20: Once Upon A Time In The Wasteland (VTT) - Main image
$7.93 $13 In stock

Category: Fallout RPG

This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account).

Explore the Nuclear-Ravaged Wastelands outside of Boston

Once Upon a Time in the Wasteland is a short campaign told in three quests, ideally meant to be played by a gamemaster (GM) and four-to-six players over several sessions. Player characters (PCs) should begin at level 1, though GMs wanting a less challenging game may choose to start the group at a higher level instead. Pre-gen characters for six level 1 characters are included in this starter set.

The campaign introduces the game rules as the story develops. By the end of the campaign, the group should be comfortable with the 2d20 System and able to run further quests in Fallout 2d20 with the help of the core rulebook. Though many rules are introduced and taught within this quest line, you are strongly encouraged to read the Core Rule Book and refer to it with your players when teaching the rules.

The campaign is suitable for first time players playing new or pre-generated characters but can incorporate existing characters too. 

Important Note for Fantasy Grounds users:

This campaign was originally designed to be used with the Fallout RPG Starter Rules booklet and other materials included in this Starter Set boxed set; however, it has been modified to work with the Core Rulebook included with the Fallout RPG Ruleset for Fantasy Grounds. The Starter Set content that was included with the physical product and PDF will not be included with this product, as it is redundant with material in the Core Rulebook.

Included Content:

  • Reference Manual for the adventure
  • Random tables for looting and scavenging for the adventure - linked to the Core Rulebook
  • All NPCs and items from the adventure
  • Encounters and Random Encounters*

* Encounters are meant to be run in a theater of the mind style and this product does not contain tactical maps

Adapted for Fantasy Grounds by: Doug Davison

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Fallout: The Roleplaying Game ruleset.

Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.

© 1997-2022 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.

Owned by Modiphius Entertainment Ltd. Copyright (c) 2022. All rights reserved.

Released on September 06, 2022

Designed for Fantasy Grounds version 4.1.8 and higher.

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Customer Reviews (5.0 / 5 · 5 reviews)

Thomas ★★★★★

The activation key arrived within minutes, and importing the module into Fantasy Grounds was seamless. The pre-built encounters saved me hours of prep time for our weekend session.

Penelope E. ★★★★★

I was pleasantly surprised to see how well the module integrates with Fantasy Grounds' automation—quest tracking and NPC stats are all pre-loaded, which saved me hours of setup. The email with the key arrived within minutes, so I was playing in under an hour.

Evelyn W. ★★★★★

The activation process was smooth and the key arrived instantly, which is always a relief with VTT modules. I especially appreciate how well the pre-written adventure hooks integrate with Fantasy Grounds' built-in automation for skill checks and combat.