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Dishonored Gamemaster Toolkit

Dishonored Gamemaster Toolkit - Main image
$18.9 $30 In stock

Category: Dishonored

Deeper into Dunwall

The Dishonored tabletop roleplaying game transports you to the Empire of the Isles and beyond, to the conspiracies and machinations of its political class, religious sects, and populist factions.

The Dishonored Gamemaster’s Toolkit includes advice, details, locations, NPCs, and new rules to help start an exciting campaign and to keep players on the edge of their seats!

You will need access to the Dishonored: The Roleplaying Game Core Rulebook to fully utilise this product.

Contents:

  • A 51-page Gamemaster’s booklet, a Gamemaster’s Mat with key rules and a dedicated area to track Chaos, reference sheets for your players, and a set of Chaos and Momentum tokens.
  • Gamemaster advice including alternative ways to start your campaigns and use Chaos to its full potential.
  • A whole host of new Dunwall locations to explore, as well as a short adventure set in the Roseburrow Ruin, and new NPCs that can serve as useful allies or dangerous adversaries for your players.
  • New optional rules for crafting, inventing and tinkering, allowing you to follow in the footsteps of Dishonored’s greatest inventors.

©2021 ZeniMax Media Inc. Dishonored and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.

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Customer Reviews (4.8 / 5 · 5 reviews)

Ruby K. ★★★★★

The faction rules are spot-on for running a Weepers gang or a noble house. I ran my first session last night and the system handles stealth and chaos perfectly. Really captures the feel of the games.

Steven T. ★★★★★

Bought this for my group after we burned out on our usual fantasy campaign, and the setting material for Dunwall alone was worth it. The political intrigue hooks gave me a full session's worth of conspiracies without any prep.

Olivia ★★★★★

Wasn't sure a tabletop version of this world would feel as atmospheric as the games, but the political conspiracy material here nails it. I've already sketched out a campaign set in Dunwall and my group is hooked on the faction intrigue.