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Achtung! Cthulhu Skirmish: Rise of the Black Sun campaign

Achtung! Cthulhu Skirmish: Rise of the Black Sun campaign - Main image
$8.52 $12 In stock

Category: Achtung! Cthulhu

"The introductory scenarios are excellent, even more so because they can be played with a minimal amount of miniatures. The campaign starts in a rather low key, yet it gradually goes into a roaring crescendo. You can pick and set up any scenario … Numerous play styles are accommodated.” - RPG Net Review.

Rise of the Black Sun - the first campaign book for Achtung! Cthulhu Skirmish

A new power wakens in the Forest of Fear. 

It is December 1944 and the Reich is on the verge of collapse, as the Allies rumble to a halt on the very borders of Germany. As his foes settle into winter quarters in the quiet Ardennes sector, Hitler plans one last bold counterstroke to crush and humiliate his enemies. 

In an ancient subterranean city, beneath the dreaded Forest of Fear, a new generation of wonder weapons has been developed by his trusted Cult of the Black Sun and now the Fuhrer intends to use them to hurl the Allies back into the sea. As an assault of forbidden technology and supernatural horror is about to be unleashed on the unsuspecting Allies, will you fight or succumb to the inexorable rise of the Black Sun? 

Contains 

  • 2 huge multi-part campaigns
  • Epic new 15 page Forest of Fear storyline!
  • 7 Secret War Special Operations tutorial missions including the Battle of Monastero Verde
  • 10 Rise of the Black Sun campaign missions, playable as both Allies and Black Sun
  • Combat, tactics and strategy based on the Dystopian Legions 2.0 system
  • Requires Achtung! Cthulhu Skirmish rules or Achtung! Cthulhu Commander's Set to play
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    Customer Reviews (4.8 / 5 · 5 reviews)

    Chloe ★★★★★

    I was pleasantly surprised by how well the introductory scenarios work with just a handful of miniatures—makes getting started feel easy and approachable. The campaign starts small but builds tension nicely as it progresses.

    Daniel ★★★★★

    The way this campaign ramps up from a few skirmish scenarios into full-blown chaos is exactly what I wanted. I appreciated that the early missions only need a small handful of minis, so I could start playing the same weekend it arrived instead of painting for a month first. By the final chapters the

    Avery ★★★★★

    I only owned a handful of minis going in, so the fact that the opening scenarios play fine with a minimal collection sold me fast. By the last few missions it ramps into a roaring crescendo that had our whole table hooked.