Running Fallout Miniatures Creatures: Radtoads and Gulpers
By Modiphius US | Published: 2026-11-04
Category: Guías prácticas
Use Radtoads and Gulpers as scenario hazards, not frontline brawlers. Here is a step-by-step process for assembling, painting, and running both creature sets in Fallout: Wasteland Warfare.
Quick answer
Treat Radtoads and Gulpers as scenario hazards rather than frontline units: build them on appropriately sized bases, paint them for swamp readability, and deploy them as ambush threats that force your opponent to spend actions on positioning instead of objectives.
Why creatures play differently from faction models
Creature models in Fallout: Wasteland Warfare work best when they are not part of a player's core force. Radtoads and Gulpers are tied to specific regions in the Fallout setting, so they fit naturally into scenario design as environmental dangers, wandering monsters, or objective guards. That means your first decision is not which faction to ally them with, but which scenario role they should fill.
The two sets come from different waves, which helps you separate their roles. Radtoads belong to THE WILDS OF APPALACHIA wave, while Gulpers belong to the FAR HARBOR wave. Use that regional identity when you build terrain and write scenario rules, and your creatures will feel like part of the world rather than random additions.
The trade-off: presence versus table time
Large creature models draw attention and add atmosphere, but they also take up space and can slow a game if every activation becomes a rules discussion. Decide before the game whether creatures activate as independent threats or as simple environmental effects. If you are new to running creatures, start with one creature per side or a single neutral creature guarding an objective, then scale up once the table is comfortable with the flow.
Painting is where the two sets diverge most in effort. Radtoads are small and clustered, so batch-painting works well. Gulpers are larger and more organic, so they reward a slower approach with washes and layered highlights. Neither set includes assembly instructions or rules in the catalog listing, so check the Fallout: Wasteland Warfare rules and your wave's scenario pack for the correct profiles before you commit to a paint scheme.
Readability beats realism on the tabletop
A creature that looks great in a display case can disappear on a busy wasteland board. Pick a palette that separates the creature from your terrain: pale bellies, dark backs, and a bright accent on the eyes or mouth. For Radtoads, a green-brown body with a lighter throat reads well against marsh terrain. For Gulpers, a scaled grey-green with a pink or red inner mouth makes the open jaw visible from across the table.
Keep bases consistent with your existing collection. A simple swamp or mud texture with a few tufts does more for readability than elaborate water effects, and it keeps the creatures usable in multiple scenarios.
Step-by-step: assemble, paint, and deploy
- 1. Check the wave and profile before assembly: Confirm which wave each set belongs to and find the matching creature profile in your Fallout: Wasteland Warfare rules or scenario pack. Radtoads come from THE WILDS OF APPALACHIA and Gulpers from FAR HARBOR, so use the correct regional rules rather than a generic creature stat line. If you cannot find a profile, treat the creature as a scenario hazard with agreed rules before the game, not mid-game.
- 2. Clean and dry-fit parts before gluing: Remove mold lines and test-fit the Radtoad cluster and the Gulper's open jaw before applying glue. The Gulper's mouth is the focal point, so check that the jaw halves align cleanly. A dry fit takes two minutes and prevents a visible gap that paint cannot hide.
- 3. Base for stability and readability: Mount each Radtoad and Gulper on a base that matches your collection and gives the model a stable footprint. Add texture paste and a few tufts to tie them to marsh or swamp terrain. Keep basing simple; elaborate water effects can make the model harder to place in different scenarios.
- 4. Batch-paint the Radtoads, layer the Gulpers: For Radtoads, prime, basecoat, wash, and drybrush the whole group in one session. For Gulpers, work in stages: basecoat the scales, wash the recesses, then pick out the inner mouth and eyes with a brighter color. Paint the mouth and eyes last so you do not have to touch them up after handling the model.
- 5. Seal and store separately: Apply a matte varnish once the paint is fully dry, then store the creatures in a separate tray or bag from your faction models. The Gulper's jaw and the Radtoad cluster are the most fragile points. Label the storage by wave so you can grab the right creatures for an Appalachian or Far Harbor scenario.
- 6. Deploy as ambush threats, not objective holders: Place creatures in cover near objectives or along likely movement lanes. Use their threat to force your opponent to spend actions on positioning, and keep them out of prolonged melee unless the scenario rewards it. If a creature dies early, treat it as a speed bump that bought your real force a turn, not as a failed unit.
Product facts
- Fallout: Miniatures - Creatures - Radtoads: Part of THE WILDS OF APPALACHIA wave for Fallout: Miniatures. This regional tie makes Radtoads a natural fit for Appalachian marsh scenarios and hazard encounters.

Fallout: Miniatures - Creatures - Radtoads - Fallout: Miniatures - Creatures - Gulpers: Part of the FAR HARBOR wave, with Gulpers described as growing larger and deadlier with age. Use that size progression to justify fielding a single large Gulper as a boss-level threat rather than a swarm.

Fallout: Miniatures - Creatures - Gulpers

