Dragonbane RPG: Core Set and Expansion Buying Guide
By Modiphius US | Published: 2026-10-16
Category: Buying Guides
Decide whether the Dragonbane core set, expansions, or a different fantasy RPG fits your table. Includes solo play, miniatures, and bestiary guidance.
Quick answer
Buy the Dragonbane core set first: it contains the complete rules, a solo-play solo mode, and enough material to run a full campaign. Add expansions only when you have played through the core content and want more character options, a bestiary, or miniatures. If you already own a fantasy RPG you love, the core set is still worth it for the solo rules and fast combat, but you do not need every expansion.

What the Core Set Actually Gives You
The Dragonbane core set is a complete game in one box. Unlike a player's handbook that assumes a separate monster manual and dungeon master's guide, the core set includes the rules, a starting adventure, pre-generated characters, and a solo-play mode. That makes it a low-risk entry point if your group is curious but not ready to commit to a multi-book line.
The box also includes standees and a map, so you can start playing the same day you open it. If you already own miniatures and terrain from another fantasy game, you can use those instead, but the included components mean you are not forced to buy anything else to run your first session.
When an Expansion Is Worth It
Expansions for Dragonbane generally fall into three buckets: more player options, more monsters and setting material, and physical accessories. Buy a player-focused expansion if your group has played through the core set and wants new professions, spells, or campaign frameworks. Buy a bestiary-style expansion if you are the forever-GM and want more adversaries without writing them yourself.
Physical accessories like custom dice or miniatures are the lowest priority. They improve table feel but do not unlock new content. If your budget is tight, skip them until you have exhausted the core set and at least one content expansion.
Dragonbane vs D&D: Which Fits Your Table
Dragonbane and D&D share the same genre but play differently. Dragonbane uses a roll-under d20 system with a fixed initiative order and no escalating hit points, so combat stays dangerous at every level. D&D 5e uses escalating hit points and a broader power curve, which makes characters more durable and combats longer.
Choose Dragonbane if you want fast, lethal fights, a lower rules overhead, and a game that supports solo play out of the box. Choose D&D if your group already knows the system, wants a huge library of third-party content, or prefers characters that survive more than one bad roll.
Solo Play and Miniatures: What to Know Before You Buy
Dragonbane includes a solo mode in the core set, which is unusual for a fantasy RPG. The solo rules let you run a character through the included adventure without a GM, using random tables and a simple decision framework. If you are primarily a solo player, the core set is the only mandatory purchase.
Miniatures are optional. The core set includes standees, and the game uses zones rather than a strict grid, so you can play with tokens, paper minis, or nothing at all. If you enjoy painting and want a warband for the table, buy miniatures after you have played a few sessions and know which factions or monsters you actually use.
Decision Rules for Dragonbane Purchases
- If you have never played Dragonbane: Buy the core set only. It includes rules, adventure, pre-gens, standees, and solo mode. Do not buy expansions until you have run at least three sessions. Core set first. Everything else is optional.
- If you are the permanent GM: Buy a bestiary or setting expansion before player-option expansions. More monsters and locations reduce your prep time every week. Player options only help when your group has exhausted the core choices. GM content before player content.
- If you play solo: The core set is sufficient. You do not need miniatures, a GM screen, or a group. Add expansions only if you want new solo scenarios or random tables. Solo play needs the least stuff.
- If you already own D&D 5e: Buy Dragonbane if you want faster combat, lower prep, and a change of pace. Do not buy it expecting a D&D supplement. It is a separate game with separate rules. Different game, not a patch.
Two Add-Ons That Solve Real Table Problems
- Fallout: The Roleplaying Game Dice Set: Custom dice set with a 20-sided Hit Location die, two 20-sided dice with the VaultTec logo on the 1 face, and six-sided Damage Dice showing Vault symbols. If your group already plays Fallout: The Roleplaying Game, these dice cover the core mechanics and reduce table math. They are not for Dragonbane, but they are a good example of when a system-specific accessory is worth buying: when it replaces a lookup you do every session.
- Star Trek Adventures - Second Edition - Exploration Guide: The Star Trek Adventures Second Edition Exploration Guide is a supplement focused on exploration as a campaign theme, with guidance for running exploration-focused stories. This shows how a well-scoped expansion works: it adds a specific mode of play rather than generic power creep. Apply the same test to Dragonbane expansions. Buy the one that adds the type of session your group actually wants to run.
Who Should Buy Dragonbane
Best for
- Groups that want fast, lethal fantasy combat with low rules overhead
- Solo players who want a complete RPG in one box
- GMs who prefer a contained campaign over an endless supplement treadmill
- Players curious about a fantasy RPG that is not D&D
Not for
- Groups committed to D&D 5e who want more character optimization and third-party content
- Players who only want to buy miniatures and not learn a new system
- Collectors who want a huge library of expansions immediately


