Cohors Cthulhu RPG Journals and Tokens: What to Buy First

Cohors Cthulhu RPG Journals and Tokens: What to Buy First

By Modiphius US | Published: 2026-11-06

Category: Buying Guides

Compare the Gamemaster's Journal, Player's Journals and Threat & Momentum Tokens to decide which Cohors Cthulhu accessory your table needs first.

Start with the seat that needs the most help

If you are the Gamemaster, your first purchase should be the Cohors Cthulhu RPG Gamemaster's Journal. It is the only accessory in this set built specifically for plotting the Hidden War, and its 100 pages give you room to track schemes, NPCs and adventure threads in one place. Players can wait until the GM has a system in place; their journals are cheaper and easier to add later.

If you are a player buying for yourself, the Cohors Cthulhu RPG Pack of 6 Player's Journals is the practical entry point. You get six 40-page books in one pack, so you can keep one and share the rest with your table. The Threat & Momentum Tokens are the most optional of the three: useful if your group already plays with physical tokens, but not essential for a first session.

What the Gamemaster's Journal actually gives you

  • Cohors Cthulhu RPG Gamemaster's Journal: 100-page game masters journal with lined, plain and gridded paper, debossed Cult of Mormo medusa design, 220x140mm. The mix of paper types lets you switch between session notes, maps and stat blocks without carrying separate notebooks. The 220x140mm size is compact enough for a GM screen but large enough to write in comfortably.
    Cohors Cthulhu RPG Gamemaster's Journal
    Cohors Cthulhu RPG Gamemaster's Journal

Why the Player's Journals are a table purchase, not a solo one

The Player's Journals come as a pack of six, each 40 pages with lined, plain and gridded paper. That format is designed for a group: everyone gets the same small notebook for recording their own character's story in the Hidden War. If you only need one journal, buying the pack still makes sense because the per-book cost is low and you can hand spares to new players or use them for NPC tracking.

The 120x80mm size is genuinely pocket-sized, so these journals fit in a dice bag or jacket pocket. That makes them easy to bring to every session, but it also means they are not a replacement for a full campaign notebook. Treat them as personal logs, not shared reference books.

Player's Journals: pack size and paper

  • Cohors Cthulhu RPG Pack of 6 Player's Journals: Pack of six 40-page player journals with lined, plain and gridded paper, debossed Cohors Cthulhu cross design, 120x80mm. Six journals cover a typical RPG group in one purchase. The three paper types support session notes, sketches and maps without needing extra supplies.
    Cohors Cthulhu RPG Pack of 6 Player's Journals
    Cohors Cthulhu RPG Pack of 6 Player's Journals

When the Threat & Momentum Tokens earn their place

The Threat & Momentum Tokens are a set of 30mm diameter deluxe coins: 6 with the Cult of Mormo medusa head on both sides and 20 with the Hidden War symbol on both sides, all in gold metallic with an aged ink wash. They are not required to play, but they solve a specific table problem: keeping track of two opposing resources without erasing and rewriting numbers on a character sheet.

Buy these after the journals if your group already uses physical tokens for other games and you want a consistent feel at the table. The 6 medusa coins and 20 Hidden War coins give you a clear visual split between threat and momentum, which can speed up play once everyone knows which side is which. If your group prefers digital trackers or scrap paper, skip them for now.

Token counts and size at a glance

  • Cohors Cthulhu RPG Threat & Momentum Tokens: Set of 30mm diameter deluxe Threat and Momentum coins: 6 with the Cult of Mormo medusa head on both sides and 20 with the Hidden War symbol on both sides, gold metallic with aged ink wash. The 6/20 split gives you a small pool for threat and a larger pool for momentum, matching the two-resource structure of the game. The 30mm size is easy to pick up and pass across a table.

Which accessory fits your table right now?

Use this side-by-side to match the product to your actual need, not to collect everything at once.

  • You are the Gamemaster and need one place for campaign notes: Choose the Gamemaster's Journal. Its 100 pages and three paper types are built for plotting the Hidden War, and the 220x140mm size sits well behind a screen.
  • You are a player who wants a personal log and spares for the group: Choose the Pack of 6 Player's Journals. Six 40-page books at 120x80mm cover a full table and fit in a pocket.
  • Your group already uses physical tokens and wants a cleaner way to track threat and momentum: Add the Threat & Momentum Tokens after the journals. The 6 medusa coins and 20 Hidden War coins give you a clear visual split between the two resources.
  • You are buying for a new group with no accessories yet: Start with the Gamemaster's Journal and one Pack of 6 Player's Journals. That covers the GM's prep and every player's notes for the price of two items, and you can add tokens later if the table wants them.

A note on safety and missing details

The supplied product information does not list an age range, small-parts warning or care instructions for these journals and tokens. That is a gap in the available data, not a claim that the products lack those details. If you are buying for younger players or anyone who puts objects in their mouth, check the packaging or contact the store before purchase. The tokens are gold metallic coins with an aged ink wash, so treat them as small metal objects and store them away from very young children.

None of the three products includes rules for using them in play beyond their physical format. The Gamemaster's Journal and Player's Journals are blank notebooks with lined, plain and gridded paper; the tokens are tracking coins. They support your Cohors Cthulhu game but do not replace the core book.

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